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Hop from zone to zone to defeat monsters and purchase gear and upgrades that will help you reach higher zones. You will embark on a never-ending journey to defeat mythical creatures, progressing through an infinite number of worlds. We’re very active in our community and we’re always listening to feedback and looking for suggestions that we think players will enjoy.”Ĭlicker Heroes 2 is a game about the feeling of getting amazing powerups. “Involving the community in the development process is one of the main reasons we decided to go with Early Access. How are you planning on involving the Community in your development process? We may change the price after Early Access, but that’s 1-2 years out.” Will the game be priced differently during and after Early Access? An automator that allows you to automate complex skill combos and item purchases.” Three world types with unique environments, monsters, and world bosses. One hero with an expansive skill tree with over 600+ nodes to unlock. What is the current state of the Early Access version? We also plan to add many more features based on community feedback.”
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“The full version will have at least 3 heroes all with their own unique play styles, skills, and skill trees and also feature at least 2 more world types with special monsters and world bosses. How is the full version planned to differ from the Early Access version? We want at least 3 heroes and several more features before we are happy calling the game full version - “1.0”.”Īpproximately how long will this game be in Early Access? To facilitate modding, we would be giving lots of easy access to the source code, and very easy save editing.“We chose Early Access because the game is playable but incomplete, and we want to involve the community in our development decisions before finalizing the game.

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“Real-money shops make little sense with mods, when you can just download a mod to quadruple the number of rubies you get.
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“Also, we like games with mods and we want mods,” the post concludes. By removing the real-money transactions, the team can carefully balance the rates at which unlocks are earned to create a better experience for all.įinally, the team are keen to support modding, a route they simply couldn’t support while offering in-game transactions with real money. Playsaurus also want to justify the shift in terms of gameplay improvements.
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Everyone in the industry seems to rationalize it by shifting the blame, assuming way too much cognizance on the part of their victims.”Īs a result of this, Clicker Heroes 2 will not be a free title, instead offering a single, upfront payment of $29.99, which the post states will be fully refundable for a year after launch. And that's what a large part of free-to-play gaming is all about. “We really don't like making money off players who are in denial of their addiction. But we don't want this kind of money if it came from anyone who regrets their decision, if it made their lives significantly worse as a result. The post goes on to explain the concept of ‘Whales’, players who spend thousands of pounds in titles like this, making up for the hundreds that play the game for free. But I strongly suspect that this is not the case. I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. Despite this, we found that some number of players spent many thousands of dollars on rubies. In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so that you never have to purchase rubies to progress. “That alone is not a bad thing, until it gets abused. “Games are inherently addictive,” a post on the website’s blog reads. The game was enormously successful, so much so in fact that Playsaurus's has said they feel uncomfortable with the amount some players would spend.

As a free-to-play game, Clicker Hero included in-game transactions which let players spend real money on upgrades to further enhance your automated machine. Players eventually buy upgrades to automate the clicking process, increasing the speed at which they defeat enemies and accrue money. Playsaurus, developer of the successful mobile game Clicker heroes, has announced that Clicker Heroes 2 will not use a free-to-play model for “ethical reasons.”Ĭlicker Heroes came out back in 2015, and follows the now-standard clicker model of tasking the player with ‘clicking’ or tapping the screen repeatedly to defeat monsters.
